Hazy Dream
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | soniea |
Genre | Platformer |
Made with | Unity |
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | soniea |
Genre | Platformer |
Made with | Unity |
Comments
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The art style is very stunning and the your animations are pretty fluid! It was a tad tricky to move but overall it was a lovely experience to play this game Id love to see more in the future
I love the aesthetic of this game and the animations, although it is a bit hard to move around in I was still able to make it to the end. The music is also really nice!!
The visuals are stunning! Character animation is unique. What are the orbs for?
I love that you added sounds into yours that was such a good idea! The music fits the vibe of the game really well. The animation is really nice as well. The only thing I would suggest adding is maybe some user interface that shows how many of the wispy orbs the player has collected. Great work!
The visuals are really beautiful! And the music adds to make a calming environment.
It was a little tricky to move between walking and jumping. Transitions are not immediate.
I was a bit confused on what I was supposed to do. There were little orbs that I could collect, but it doesn't seem like they affect the game at all (no points or power ups or anything like that). Or perhaps they do affect the story, and I just needed to collect them all..? If that's the case, maybe that should be clearer.
Overall, I had a nice experience. :)
This is beautiful! The aesthetic is very cohesive, and I love the layered background. The controls took a minute to get used to, but I think the floaty jump suits this game, so that's totally fine. With the gameplay and visuals already working in harmony, I think it would be cool to see more narrative here, if that's something you had in mind for this game.
The art is very distinctive! I like the long flowing hair of the character.
The purpose of lighting balls which collected along on the way is not clear enough, maybe it can show how many lighting balls was collected and representing player's score?
I like to write "end" directly in the background when player reach the end, but since the character can still be manipulated, it doesn't have the feeling of ending the game.
The color of the background and the slowly moving mountain view are great!
holy crap that was beautiful